Text#

Qualified name: manim.mobject.text.text\_mobject.Text

class Text(text, fill_opacity=1.0, stroke_width=0, *, color='#FFFFFF', font_size=48, line_spacing=- 1, font='', slant='NORMAL', weight='NORMAL', t2c=None, t2f=None, t2g=None, t2s=None, t2w=None, gradient=None, tab_width=4, warn_missing_font=True, height=None, width=None, should_center=True, disable_ligatures=False, **kwargs)[source]#

Bases: SVGMobject

Display (non-LaTeX) text rendered using Pango.

Text objects behave like a VGroup-like iterable of all characters in the given text. In particular, slicing is possible.

Parameters
  • text (str) – The text that needs to be created as a mobject.

  • font (str) – The font family to be used to render the text. This is either a system font or one loaded with register_font(). Note that font family names may be different across operating systems.

  • warn_missing_font (bool) – If True (default), Manim will issue a warning if the font does not exist in the (case-sensitive) list of fonts returned from manimpango.list_fonts().

  • fill_opacity (float) –

  • stroke_width (float) –

  • color (Color | str | None) –

  • font_size (float) –

  • line_spacing (float) –

  • slant (str) –

  • weight (str) –

  • t2c (dict[str, str]) –

  • t2f (dict[str, str]) –

  • t2g (dict[str, tuple]) –

  • t2s (dict[str, str]) –

  • t2w (dict[str, str]) –

  • gradient (tuple) –

  • tab_width (int) –

  • height (float) –

  • width (float) –

  • should_center (bool) –

  • disable_ligatures (bool) –

Returns

The mobject-like VGroup.

Return type

Text

Examples

Example: Example1Text

../_images/Example1Text-1.png
from manim import *

class Example1Text(Scene):
    def construct(self):
        text = Text('Hello world').scale(3)
        self.add(text)

Example: TextColorExample

../_images/TextColorExample-1.png
from manim import *

class TextColorExample(Scene):
    def construct(self):
        text1 = Text('Hello world', color=BLUE).scale(3)
        text2 = Text('Hello world', gradient=(BLUE, GREEN)).scale(3).next_to(text1, DOWN)
        self.add(text1, text2)

Example: TextItalicAndBoldExample

../_images/TextItalicAndBoldExample-1.png
from manim import *

class TextItalicAndBoldExample(Scene):
    def construct(self):
        text1 = Text("Hello world", slant=ITALIC)
        text2 = Text("Hello world", t2s={'world':ITALIC})
        text3 = Text("Hello world", weight=BOLD)
        text4 = Text("Hello world", t2w={'world':BOLD})
        text5 = Text("Hello world", t2c={'o':YELLOW}, disable_ligatures=True)
        text6 = Text(
            "Visit us at docs.manim.community",
            t2c={"docs.manim.community": YELLOW},
            disable_ligatures=True,
       )
        text6.scale(1.3).shift(DOWN)
        self.add(text1, text2, text3, text4, text5 , text6)
        Group(*self.mobjects).arrange(DOWN, buff=.8).set_height(config.frame_height-LARGE_BUFF)

Example: TextMoreCustomization

../_images/TextMoreCustomization-1.png
from manim import *

class TextMoreCustomization(Scene):
    def construct(self):
        text1 = Text(
            'Google',
            t2c={'[:1]': '#3174f0', '[1:2]': '#e53125',
                 '[2:3]': '#fbb003', '[3:4]': '#3174f0',
                 '[4:5]': '#269a43', '[5:]': '#e53125'}, font_size=58).scale(3)
        self.add(text1)

As Text uses Pango to render text, rendering non-English characters is easily possible:

Example: MultipleFonts

../_images/MultipleFonts-1.png
from manim import *

class MultipleFonts(Scene):
    def construct(self):
        morning = Text("வணக்கம்", font="sans-serif")
        japanese = Text(
            "日本へようこそ", t2c={"日本": BLUE}
        )  # works same as ``Text``.
        mess = Text("Multi-Language", weight=BOLD)
        russ = Text("Здравствуйте मस नम म ", font="sans-serif")
        hin = Text("नमस्ते", font="sans-serif")
        arb = Text(
            "صباح الخير \n تشرفت بمقابلتك", font="sans-serif"
        )  # don't mix RTL and LTR languages nothing shows up then ;-)
        chinese = Text("臂猿「黛比」帶著孩子", font="sans-serif")
        self.add(morning, japanese, mess, russ, hin, arb, chinese)
        for i,mobj in enumerate(self.mobjects):
            mobj.shift(DOWN*(i-3))

Example: PangoRender

from manim import *

class PangoRender(Scene):
    def construct(self):
        morning = Text("வணக்கம்", font="sans-serif")
        self.play(Write(morning))
        self.wait(2)

Tests

Check that the creation of Text works:

>>> Text('The horse does not eat cucumber salad.')
Text('The horse does not eat cucumber salad.')

Methods

init_colors

Initializes the colors.

Attributes

animate

Used to animate the application of any method of self.

animation_overrides

color

depth

The depth of the mobject.

fill_color

If there are multiple colors (for gradient) this returns the first one

font_size

hash_seed

A unique hash representing the result of the generated mobject points.

height

The height of the mobject.

n_points_per_curve

sheen_factor

stroke_color

width

The width of the mobject.

init_colors(propagate_colors=True)[source]#

Initializes the colors.

Gets called upon creation. This is an empty method that can be implemented by subclasses.