AnnularSector#
Qualified name: manim.mobject.geometry.arc.AnnularSector
- class AnnularSector(inner_radius=1, outer_radius=2, angle=1.5707963267948966, start_angle=0, fill_opacity=1, stroke_width=0, color='#FFFFFF', **kwargs)[source]#
Bases:
Arc
- Parameters
inner_radius – The inside radius of the Annular Sector.
outer_radius – The outside radius of the Annular Sector.
angle – The clockwise angle of the Annular Sector.
start_angle – The starting clockwise angle of the Annular Sector.
fill_opacity – The opacity of the color filled in the Annular Sector.
stroke_width – The stroke width of the Annular Sector.
color – The color filled into the Annular Sector.
Examples
Example: AnnularSectorExample ¶
from manim import * class AnnularSectorExample(Scene): def construct(self): # Changes background color to clearly visualize changes in fill_opacity. self.camera.background_color = WHITE # The default parameter start_angle is 0, so the AnnularSector starts from the +x-axis. s1 = AnnularSector(color=YELLOW).move_to(2 * UL) # Different inner_radius and outer_radius than the default. s2 = AnnularSector(inner_radius=1.5, outer_radius=2, angle=45 * DEGREES, color=RED).move_to(2 * UR) # fill_opacity is typically a number > 0 and <= 1. If fill_opacity=0, the AnnularSector is transparent. s3 = AnnularSector(inner_radius=1, outer_radius=1.5, angle=PI, fill_opacity=0.25, color=BLUE).move_to(2 * DL) # With a negative value for the angle, the AnnularSector is drawn clockwise from the start value. s4 = AnnularSector(inner_radius=1, outer_radius=1.5, angle=-3 * PI / 2, color=GREEN).move_to(2 * DR) self.add(s1, s2, s3, s4)
Methods
Initializes
points
and therefore the shape.Initializes
points
and therefore the shape.Attributes
animate
Used to animate the application of any method of
self
.animation_overrides
color
depth
The depth of the mobject.
fill_color
If there are multiple colors (for gradient) this returns the first one
height
The height of the mobject.
n_points_per_curve
sheen_factor
stroke_color
width
The width of the mobject.
- generate_points()[source]#
Initializes
points
and therefore the shape.Gets called upon creation. This is an empty method that can be implemented by subclasses.
- init_points()#
Initializes
points
and therefore the shape.Gets called upon creation. This is an empty method that can be implemented by subclasses.