DiGraph#

Qualified name: manim.mobject.graph.DiGraph

class DiGraph(vertices, edges, labels=False, label_fill_color='#000000', layout='spring', layout_scale=2, layout_config=None, vertex_type=<class 'manim.mobject.geometry.arc.Dot'>, vertex_config=None, vertex_mobjects=None, edge_type=<class 'manim.mobject.geometry.line.Line'>, partitions=None, root_vertex=None, edge_config=None)[source]#

Bases: GenericGraph

A directed graph.

Note

In contrast to undirected graphs, the order in which vertices in a given edge are specified is relevant here.

See also

GenericGraph

Parameters
  • vertices (list[Hashable]) – A list of vertices. Must be hashable elements.

  • edges (list[tuple[Hashable, Hashable]]) – A list of edges, specified as tuples (u, v) where both u and v are vertices. The edge is directed from u to v.

  • labels (bool | dict) – Controls whether or not vertices are labeled. If False (the default), the vertices are not labeled; if True they are labeled using their names (as specified in vertices) via MathTex. Alternatively, custom labels can be specified by passing a dictionary whose keys are the vertices, and whose values are the corresponding vertex labels (rendered via, e.g., Text or Tex).

  • label_fill_color (str) – Sets the fill color of the default labels generated when labels is set to True. Has no effect for other values of labels.

  • layout (str | dict) – Either one of "spring" (the default), "circular", "kamada_kawai", "planar", "random", "shell", "spectral", "spiral", "tree", and "partite" for automatic vertex positioning using networkx (see their documentation for more details), or a dictionary specifying a coordinate (value) for each vertex (key) for manual positioning.

  • layout_config (dict | None) – Only for automatically generated layouts. A dictionary whose entries are passed as keyword arguments to the automatic layout algorithm specified via layout of networkx. The tree layout also accepts a special parameter vertex_spacing passed as a keyword argument inside the layout_config dictionary. Passing a tuple (space_x, space_y) as this argument overrides the value of layout_scale and ensures that vertices are arranged in a way such that the centers of siblings in the same layer are at least space_x units apart horizontally, and neighboring layers are spaced space_y units vertically.

  • layout_scale (float | tuple) – The scale of automatically generated layouts: the vertices will be arranged such that the coordinates are located within the interval [-scale, scale]. Some layouts accept a tuple (scale_x, scale_y) causing the first coordinate to be in the interval [-scale_x, scale_x], and the second in [-scale_y, scale_y]. Default: 2.

  • vertex_type (type[Mobject]) – The mobject class used for displaying vertices in the scene.

  • vertex_config (dict | None) – Either a dictionary containing keyword arguments to be passed to the class specified via vertex_type, or a dictionary whose keys are the vertices, and whose values are dictionaries containing keyword arguments for the mobject related to the corresponding vertex.

  • vertex_mobjects (dict | None) – A dictionary whose keys are the vertices, and whose values are mobjects to be used as vertices. Passing vertices here overrides all other configuration options for a vertex.

  • edge_type (type[Mobject]) – The mobject class used for displaying edges in the scene.

  • edge_config (dict | None) – Either a dictionary containing keyword arguments to be passed to the class specified via edge_type, or a dictionary whose keys are the edges, and whose values are dictionaries containing keyword arguments for the mobject related to the corresponding edge. You can further customize the tip by adding a tip_config dictionary for global styling, or by adding the dict to a specific edge_config.

  • partitions (list[list[Hashable]] | None) –

  • root_vertex (Hashable | None) –

Examples

Example: MovingDiGraph

from manim import *

class MovingDiGraph(Scene):
    def construct(self):
        vertices = [1, 2, 3, 4]
        edges = [(1, 2), (2, 3), (3, 4), (1, 3), (1, 4)]

        g = DiGraph(vertices, edges)

        self.add(g)
        self.play(
            g[1].animate.move_to([1, 1, 1]),
            g[2].animate.move_to([-1, 1, 2]),
            g[3].animate.move_to([1, -1, -1]),
            g[4].animate.move_to([-1, -1, 0]),
        )
        self.wait()

You can customize the edges and arrow tips globally or locally.

Example: CustomDiGraph

from manim import *

class CustomDiGraph(Scene):
    def construct(self):
        vertices = [i for i in range(5)]
        edges = [
            (0, 1),
            (1, 2),
            (3, 2),
            (3, 4),
        ]

        edge_config = {
            "stroke_width": 2,
            "tip_config": {
                "tip_shape": ArrowSquareTip,
                "tip_length": 0.15,
            },
            (3, 4): {
                "color": RED,
                "tip_config": {"tip_length": 0.25, "tip_width": 0.25}
            },
        }

        g = DiGraph(
            vertices,
            edges,
            labels=True,
            layout="circular",
            edge_config=edge_config,
        ).scale(1.4)

        self.play(Create(g))
        self.wait()

Since this implementation respects the labels boundary you can also use it for an undirected moving graph with labels.

Example: UndirectedMovingDiGraph

from manim import *

class UndirectedMovingDiGraph(Scene):
    def construct(self):
        vertices = [i for i in range(5)]
        edges = [
            (0, 1),
            (1, 2),
            (3, 2),
            (3, 4),
        ]

        edge_config = {
            "stroke_width": 2,
            "tip_config": {"tip_length": 0, "tip_width": 0},
            (3, 4): {"color": RED},
        }

        g = DiGraph(
            vertices,
            edges,
            labels=True,
            layout="circular",
            edge_config=edge_config,
        ).scale(1.4)

        self.play(Create(g))
        self.wait()

        self.play(
            g[1].animate.move_to([1, 1, 1]),
            g[2].animate.move_to([-1, 1, 2]),
            g[3].animate.move_to([-1.5, -1.5, -1]),
            g[4].animate.move_to([1, -2, -1]),
        )
        self.wait()

Methods

update_edges

Updates the edges to stick at their corresponding vertices.

Attributes

animate

Used to animate the application of any method of self.

animation_overrides

color

depth

The depth of the mobject.

fill_color

If there are multiple colors (for gradient) this returns the first one

height

The height of the mobject.

n_points_per_curve

sheen_factor

stroke_color

width

The width of the mobject.

update_edges(graph)[source]#

Updates the edges to stick at their corresponding vertices.

Arrow tips need to be repositioned since otherwise they can be deformed.